A 4D Cartesian point.
Name | Type | Default | Description |
---|---|---|---|
x |
Number |
0.0
|
optional The X component. |
y |
Number |
0.0
|
optional The Y component. |
z |
Number |
0.0
|
optional The Z component. |
w |
Number |
0.0
|
optional The W component. |
See:
Members
-
The W component.
-
Default Value:
0.0
-
The X component.
-
Default Value:
0.0
-
The Y component.
-
Default Value:
0.0
-
The Z component.
-
Default Value:
0.0
-
The number of elements used to pack the object into an array.
-
staticconstantCesium.Cartesian4.UNIT_W : Cartesian4
-
An immutable Cartesian4 instance initialized to (0.0, 0.0, 0.0, 1.0).
-
staticconstantCesium.Cartesian4.UNIT_X : Cartesian4
-
An immutable Cartesian4 instance initialized to (1.0, 0.0, 0.0, 0.0).
-
staticconstantCesium.Cartesian4.UNIT_Y : Cartesian4
-
An immutable Cartesian4 instance initialized to (0.0, 1.0, 0.0, 0.0).
-
staticconstantCesium.Cartesian4.UNIT_Z : Cartesian4
-
An immutable Cartesian4 instance initialized to (0.0, 0.0, 1.0, 0.0).
-
staticconstantCesium.Cartesian4.ZERO : Cartesian4
-
An immutable Cartesian4 instance initialized to (0.0, 0.0, 0.0, 0.0).
Methods
-
clone(result) → Cartesian4
-
Duplicates this Cartesian4 instance.
Name Type Description result
Cartesian4 optional The object onto which to store the result. Returns:
The modified result parameter or a new Cartesian4 instance if one was not provided. -
Compares this Cartesian against the provided Cartesian componentwise and returns
true
if they are equal,false
otherwise.Name Type Description right
Cartesian4 optional The right hand side Cartesian. Returns:
true
if they are equal,false
otherwise. -
Compares this Cartesian against the provided Cartesian componentwise and returns
true
if they pass an absolute or relative tolerance test,false
otherwise.Name Type Default Description right
Cartesian4 optional The right hand side Cartesian. relativeEpsilon
Number The relative epsilon tolerance to use for equality testing. absoluteEpsilon
Number relativeEpsilon
optional The absolute epsilon tolerance to use for equality testing. Returns:
true
if they are within the provided epsilon,false
otherwise. -
Creates a string representing this Cartesian in the format '(x, y)'.
Returns:
A string representing the provided Cartesian in the format '(x, y)'. -
staticCesium.Cartesian4.abs(cartesian, result) → Cartesian4
-
Computes the absolute value of the provided Cartesian.
Name Type Description cartesian
Cartesian4 The Cartesian whose absolute value is to be computed. result
Cartesian4 The object onto which to store the result. Returns:
The modified result parameter. -
staticCesium.Cartesian4.add(left, right, result) → Cartesian4
-
Computes the componentwise sum of two Cartesians.
Name Type Description left
Cartesian4 The first Cartesian. right
Cartesian4 The second Cartesian. result
Cartesian4 The object onto which to store the result. Returns:
The modified result parameter. -
staticCesium.Cartesian4.clone(cartesian, result) → Cartesian4
-
Duplicates a Cartesian4 instance.
Name Type Description cartesian
Cartesian4 The Cartesian to duplicate. result
Cartesian4 optional The object onto which to store the result. Returns:
The modified result parameter or a new Cartesian4 instance if one was not provided. (Returns undefined if cartesian is undefined) -
Computes the 4-space distance between two points.
Name Type Description left
Cartesian4 The first point to compute the distance from. right
Cartesian4 The second point to compute the distance to. Returns:
The distance between two points.Example:
// Returns 1.0 var d = Cesium.Cartesian4.distance( new Cesium.Cartesian4(1.0, 0.0, 0.0, 0.0), new Cesium.Cartesian4(2.0, 0.0, 0.0, 0.0));
-
Computes the squared distance between two points. Comparing squared distances using this function is more efficient than comparing distances using
Cartesian4#distance
.Name Type Description left
Cartesian4 The first point to compute the distance from. right
Cartesian4 The second point to compute the distance to. Returns:
The distance between two points.Example:
// Returns 4.0, not 2.0 var d = Cesium.Cartesian4.distance( new Cesium.Cartesian4(1.0, 0.0, 0.0, 0.0), new Cesium.Cartesian4(3.0, 0.0, 0.0, 0.0));
-
staticCesium.Cartesian4.divideByScalar(cartesian, scalar, result) → Cartesian4
-
Divides the provided Cartesian componentwise by the provided scalar.
Name Type Description cartesian
Cartesian4 The Cartesian to be divided. scalar
Number The scalar to divide by. result
Cartesian4 The object onto which to store the result. Returns:
The modified result parameter. -
staticCesium.Cartesian4.divideComponents(left, right, result) → Cartesian4
-
Computes the componentwise quotient of two Cartesians.
Name Type Description left
Cartesian4 The first Cartesian. right
Cartesian4 The second Cartesian. result
Cartesian4 The object onto which to store the result. Returns:
The modified result parameter. -
Computes the dot (scalar) product of two Cartesians.
Name Type Description left
Cartesian4 The first Cartesian. right
Cartesian4 The second Cartesian. Returns:
The dot product. -
Compares the provided Cartesians componentwise and returns
true
if they are equal,false
otherwise.Name Type Description left
Cartesian4 optional The first Cartesian. right
Cartesian4 optional The second Cartesian. Returns:
true
if left and right are equal,false
otherwise. -
Compares the provided Cartesians componentwise and returns
true
if they pass an absolute or relative tolerance test,false
otherwise.Name Type Default Description left
Cartesian4 optional The first Cartesian. right
Cartesian4 optional The second Cartesian. relativeEpsilon
Number The relative epsilon tolerance to use for equality testing. absoluteEpsilon
Number relativeEpsilon
optional The absolute epsilon tolerance to use for equality testing. Returns:
true
if left and right are within the provided epsilon,false
otherwise. -
staticCesium.Cartesian4.fromArray(array, startingIndex, result) → Cartesian4
-
Creates a Cartesian4 from four consecutive elements in an array.
Name Type Default Description array
Array.<Number> The array whose four consecutive elements correspond to the x, y, z, and w components, respectively. startingIndex
Number 0
optional The offset into the array of the first element, which corresponds to the x component. result
Cartesian4 optional The object onto which to store the result. Returns:
The modified result parameter or a new Cartesian4 instance if one was not provided.Example:
// Create a Cartesian4 with (1.0, 2.0, 3.0, 4.0) var v = [1.0, 2.0, 3.0, 4.0]; var p = Cesium.Cartesian4.fromArray(v); // Create a Cartesian4 with (1.0, 2.0, 3.0, 4.0) using an offset into an array var v2 = [0.0, 0.0, 1.0, 2.0, 3.0, 4.0]; var p2 = Cesium.Cartesian4.fromArray(v2, 2);
-
staticCesium.Cartesian4.fromColor(color, result) → Cartesian4
-
Creates a Cartesian4 instance from a
Color
.red
,green
,blue
, andalpha
map tox
,y
,z
, andw
, respectively.Name Type Description color
Color The source color. result
Cartesian4 optional The object onto which to store the result. Returns:
The modified result parameter or a new Cartesian4 instance if one was not provided. -
staticCesium.Cartesian4.fromElements(x, y, z, w, result) → Cartesian4
-
Creates a Cartesian4 instance from x, y, z and w coordinates.
Name Type Description x
Number The x coordinate. y
Number The y coordinate. z
Number The z coordinate. w
Number The w coordinate. result
Cartesian4 optional The object onto which to store the result. Returns:
The modified result parameter or a new Cartesian4 instance if one was not provided. -
staticCesium.Cartesian4.lerp(start, end, t, result) → Cartesian4
-
Computes the linear interpolation or extrapolation at t using the provided cartesians.
Name Type Description start
Cartesian4 The value corresponding to t at 0.0. end
Cartesian4 The value corresponding to t at 1.0. t
Number The point along t at which to interpolate. result
Cartesian4 The object onto which to store the result. Returns:
The modified result parameter. -
Computes the Cartesian's magnitude (length).
Name Type Description cartesian
Cartesian4 The Cartesian instance whose magnitude is to be computed. Returns:
The magnitude. -
Computes the provided Cartesian's squared magnitude.
Name Type Description cartesian
Cartesian4 The Cartesian instance whose squared magnitude is to be computed. Returns:
The squared magnitude. -
staticCesium.Cartesian4.maximumByComponent(first, second, result) → Cartesian4
-
Compares two Cartesians and computes a Cartesian which contains the maximum components of the supplied Cartesians.
Name Type Description first
Cartesian4 A cartesian to compare. second
Cartesian4 A cartesian to compare. result
Cartesian4 The object into which to store the result. Returns:
A cartesian with the maximum components. -
Computes the value of the maximum component for the supplied Cartesian.
Name Type Description cartesian
Cartesian4 The cartesian to use. Returns:
The value of the maximum component. -
staticCesium.Cartesian4.minimumByComponent(first, second, result) → Cartesian4
-
Compares two Cartesians and computes a Cartesian which contains the minimum components of the supplied Cartesians.
Name Type Description first
Cartesian4 A cartesian to compare. second
Cartesian4 A cartesian to compare. result
Cartesian4 The object into which to store the result. Returns:
A cartesian with the minimum components. -
Computes the value of the minimum component for the supplied Cartesian.
Name Type Description cartesian
Cartesian4 The cartesian to use. Returns:
The value of the minimum component. -
staticCesium.Cartesian4.mostOrthogonalAxis(cartesian, result) → Cartesian4
-
Returns the axis that is most orthogonal to the provided Cartesian.
Name Type Description cartesian
Cartesian4 The Cartesian on which to find the most orthogonal axis. result
Cartesian4 The object onto which to store the result. Returns:
The most orthogonal axis. -
staticCesium.Cartesian4.multiplyByScalar(cartesian, scalar, result) → Cartesian4
-
Multiplies the provided Cartesian componentwise by the provided scalar.
Name Type Description cartesian
Cartesian4 The Cartesian to be scaled. scalar
Number The scalar to multiply with. result
Cartesian4 The object onto which to store the result. Returns:
The modified result parameter. -
staticCesium.Cartesian4.multiplyComponents(left, right, result) → Cartesian4
-
Computes the componentwise product of two Cartesians.
Name Type Description left
Cartesian4 The first Cartesian. right
Cartesian4 The second Cartesian. result
Cartesian4 The object onto which to store the result. Returns:
The modified result parameter. -
staticCesium.Cartesian4.negate(cartesian, result) → Cartesian4
-
Negates the provided Cartesian.
Name Type Description cartesian
Cartesian4 The Cartesian to be negated. result
Cartesian4 The object onto which to store the result. Returns:
The modified result parameter. -
staticCesium.Cartesian4.normalize(cartesian, result) → Cartesian4
-
Computes the normalized form of the supplied Cartesian.
Name Type Description cartesian
Cartesian4 The Cartesian to be normalized. result
Cartesian4 The object onto which to store the result. Returns:
The modified result parameter. -
Stores the provided instance into the provided array.
Name Type Default Description value
Cartesian4 The value to pack. array
Array.<Number> The array to pack into. startingIndex
Number 0
optional The index into the array at which to start packing the elements. Returns:
The array that was packed into -
Flattens an array of Cartesian4s into and array of components.
Name Type Description array
Array.<Cartesian4> The array of cartesians to pack. result
Array.<Number> The array onto which to store the result. Returns:
The packed array. -
staticCesium.Cartesian4.packFloat(value, result) → Cartesian4
-
Packs an arbitrary floating point value to 4 values representable using uint8.
Name Type Description value
Number A floating point number result
Cartesian4 optional The Cartesian4 that will contain the packed float. Returns:
A Cartesian4 representing the float packed to values in x, y, z, and w. -
staticCesium.Cartesian4.subtract(left, right, result) → Cartesian4
-
Computes the componentwise difference of two Cartesians.
Name Type Description left
Cartesian4 The first Cartesian. right
Cartesian4 The second Cartesian. result
Cartesian4 The object onto which to store the result. Returns:
The modified result parameter. -
staticCesium.Cartesian4.unpack(array, startingIndex, result) → Cartesian4
-
Retrieves an instance from a packed array.
Name Type Default Description array
Array.<Number> The packed array. startingIndex
Number 0
optional The starting index of the element to be unpacked. result
Cartesian4 optional The object into which to store the result. Returns:
The modified result parameter or a new Cartesian4 instance if one was not provided. -
staticCesium.Cartesian4.unpackArray(array, result) → Array.<Cartesian4>
-
Unpacks an array of cartesian components into and array of Cartesian4s.
Name Type Description array
Array.<Number> The array of components to unpack. result
Array.<Cartesian4> The array onto which to store the result. Returns:
The unpacked array.